King's Quest: Meaning (information, definition, explanation, facts)

King's Quest is an adventure game series made by the American computer game company Sierra Entertainment (formerly Sierra Online).

The world of the King's Quest games is largely immersive. It encompasses over ten different and beautiful worlds. These include Serenia (King's Quest V), Tamir (King's Quest IV), Kolyma (II) and Lledor (III).

There have been eight King's Quest games released:

  • King's Quest I: Quest for the Crown (1984)
  • King's Quest II: Romancing the Throne (1985)
  • King's Quest III: To Heir Is Human (1986)
  • King's Quest IV: The Perils of Rosella (1988)
  • King's Quest V: Absence Makes the Heart Go Yonder! (1990)
  • King's Quest VI: Heir Today, Gone Tomorrow (1992)
  • King's Quest VII: The Princeless Bride (1994)
  • King's Quest VIII: The Mask of Eternity (1998)

There are a number of websites giving plans for a ninth installment in the series (many just that, plans), but there is no official King's Quest IX.

Spoiler warning: Plot, ending, or solution details follow.

King's Quest I

Released in 1984, this was the first completely graphical adventure game. It was also the first Sierra Online game to use the AGI (Adventure Game Interpreter) engine. It ran on DOS and the Apple II and was later ported to other platforms such as the Amiga, Atari ST and Sega. The DOS version was innovative in its use of 16 color EGA graphics.

In 1990, a remake was released by Sierra that used the same SCI (Sierra Creative Interpreter) engine as King's Quest IV.

In 2001, AGD Interactive released another, much more extensive remake. Using the AGS (Adventure Game Studio) engine, it featured 256 color VGA graphics, new music, speech, and translations.

The Kingdom of Daventry is in serious trouble because her precious magical items — the magic mirror, sword and chest — have been stolen. King Edward the Benevolent sends his bravest knight, Sir Graham to retrieve them. If he succeeds, he will become the next king.

King's Quest II

King's Quest II used the same AGI engine as King's Quest I. Due to rather disappointing sales of the 1990 remake of King's Quest I, it didn't receive the same treatment.

In 2002, AGD Interactive released a remake of King's Quest II. Because it not only improved the game engine, graphics and sound but also added some new story elements and puzzles, it was titled King's Quest II+: Romancing the Stones.

The magic Mirror shows King Graham a vision about a beautiful woman, Valanice, imprisoned on the top of an ivory tower. Being charmed by her, he is teleported to the world of Kolyma to rescue her.

King's Quest III

In the land of Llewdor lives the evil wizard Manannan and his slave Gwydion. You play Gwydion on his attempt to turn the wizard into a cat and escape Llewdor. He eventually reaches Daventry where he finds a 3-headed dragon has captured Princess Rosella, daughter of King Graham and Queen Valanice which he rescues. He then learns Rosella is his twin sister, being the royal couple's lost boy, Alexander.

King's Quest IV

This was the first King's Quest to use the SCI engine, which introduced mouse and sound card support, but still featured a typing commands interface.

King Graham is seriously sick. The Mirror sends Rosella a vision about the fairy Genesta in the land of Tamir. Teleported there she learns about a fruit which can heal her father. However, Genesta herself will die soon if her talisman, stolen by the evil witch Lolotte, is not returned. After Rosella must get the fruit, defeat Lolotte in order to return to Daventry.

King's Quest V

King's Quest V was the most innovative King's Quest since Quest For the Crown's 1984 release. Released in November 1990, V's remarkable graphics and use of compact disks was amazing and it became the highest selling computer game in history.

The evil wizard Mordack, friend of Manannan, shrinks the Daventry castle and puts it in a bottle. King Graham was the only one who didn't follow, since he was out for a walk during the spell. Mordack wanted Alexander to restore Manannan who was now a cat. Graham arrives in Serenia, and with the help of the wise man Crispin and Cedrick the owl, he must travel to Mordack's castle and free his family. On his way he frees his slave girl, Princess Cassima of the Green Isles.

King's Quest VI

King's Quest VI is universally known as the high point of the series for its in-depth plot, and its landmark 3D graphic introduction movie, and its great voice acting.

Prince Alexander can't get Cassima (Mordack's slavegirl he met during his imprisonment) out of his mind. The Mirror sends him a vision of her, and Alexander manages to reach her land by ship. He learns that she is destined to be married to the evil Vizier Abdul Alhazred of the Green Isles by force. In the optimal game route, Alexander travels to land of the dead to free Cassima's dead parents who were killed by the Vizier. Alexander must also finally stop the wedding and free Cassima.

King's Quest VII

King's Quest VII's release in 1994 was met with mixed reviews but sales were high.

Queen Valanice and Rosella find themselves drawn into the realm of Eldritch. Separated, each much persue her own course to help prevent the destruction of Eldritch by Malecia.

King's Quest VIII

In 1998, King's Quest VIII was released to very poor reviews and poor sales and was considered by many not to be a real King's Quest because of it's Quake-like violence and graphics.

It was the only part of the series where the player is not a character related to King Graham.

The Realm of the Sun is a place above Daventry where the Archons, magical beings, guard the Mask of Eternity. Their chief turns evil and shatters the Mask into pieces. Daventry's inhabitants turn into stone and the land sickens. Connor is the only person to remain alive because a Mask shard fell on his feet. Connor then is appointed by a wizard to travel through different lands and collect all the Mask pieces, eventually arrive to the Realm of the Sun and fix it, bringing life back to his land.

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