In computer science, an object is a data structure (incorporating data and methods) whose instance is unique and separate from other objects, although it can "communicate" with other objects. An object is often thought of as a region of storage.
In some occasions, some object can be conceived of as a sub program which can communicate with others by receiving or giving instructions based on its, or the other's, data or methods. Data can consist of numbers, literal strings, variables, references.
Objects are typically combined in an Object Oriented Program (OOP) to model and to solve a real life problem situation.
In object-oriented programming, an instance is an "instantiated" object of a particular class. Each instance is a variation on a general theme; one which is defined by the parent class. For example, my dog "Killer" could be described as an instance of a dog (where dogs are a class of animal).